参照元†
- struct mutex *lock
- long state
- unsigned int subclass
- unsigned long ip
返り値†
/*
* Lock a mutex (possibly interruptible), slowpath:
*/
static inline int __sched
__mutex_lock_common(struct mutex *lock, long state, unsigned int subclass,
unsigned long ip)
{
struct task_struct *task = current;
struct mutex_waiter waiter;
unsigned long flags;
preempt_disable();
mutex_acquire(&lock->dep_map, subclass, 0, ip);
#ifdef CONFIG_MUTEX_SPIN_ON_OWNER
/*
* Optimistic spinning.
*
* We try to spin for acquisition when we find that there are no
* pending waiters and the lock owner is currently running on a
* (different) CPU.
*
* The rationale is that if the lock owner is running, it is likely to
* release the lock soon.
*
* Since this needs the lock owner, and this mutex implementation
* doesn't track the owner atomically in the lock field, we need to
* track it non-atomically.
*
* We can't do this for DEBUG_MUTEXES because that relies on wait_lock
* to serialize everything.
*/
for (;;) {
struct thread_info *owner;
/*
* If there's an owner, wait for it to either
* release the lock or go to sleep.
*/
owner = ACCESS_ONCE(lock->owner);
if (owner && !mutex_spin_on_owner(lock, owner))
break;
if (atomic_cmpxchg(&lock->count, 1, 0) == 1) {
lock_acquired(&lock->dep_map, ip);
mutex_set_owner(lock);
preempt_enable();
return 0;
}
/*
* When there's no owner, we might have preempted between the
* owner acquiring the lock and setting the owner field. If
* we're an RT task that will live-lock because we won't let
* the owner complete.
*/
if (!owner && (need_resched() || rt_task(task)))
break;
/*
* The cpu_relax() call is a compiler barrier which forces
* everything in this loop to be re-loaded. We don't need
* memory barriers as we'll eventually observe the right
* values at the cost of a few extra spins.
*/
cpu_relax();
}
#endif
spin_lock_mutex(&lock->wait_lock, flags);
debug_mutex_lock_common(lock, &waiter);
debug_mutex_add_waiter(lock, &waiter, task_thread_info(task));
/* add waiting tasks to the end of the waitqueue (FIFO): */
list_add_tail(&waiter.list, &lock->wait_list);
waiter.task = task;
if (atomic_xchg(&lock->count, -1) == 1)
goto done;
lock_contended(&lock->dep_map, ip);
for (;;) {
/*
* Lets try to take the lock again - this is needed even if
* we get here for the first time (shortly after failing to
* acquire the lock), to make sure that we get a wakeup once
* it's unlocked. Later on, if we sleep, this is the
* operation that gives us the lock. We xchg it to -1, so
* that when we release the lock, we properly wake up the
* other waiters:
*/
if (atomic_xchg(&lock->count, -1) == 1)
break;
/*
* got a signal? (This code gets eliminated in the
* TASK_UNINTERRUPTIBLE case.)
*/
if (unlikely(signal_pending_state(state, task))) {
mutex_remove_waiter(lock, &waiter,
task_thread_info(task));
mutex_release(&lock->dep_map, 1, ip);
spin_unlock_mutex(&lock->wait_lock, flags);
debug_mutex_free_waiter(&waiter);
preempt_enable();
return -EINTR;
}
__set_task_state(task, state);
/* didnt get the lock, go to sleep: */
spin_unlock_mutex(&lock->wait_lock, flags);
preempt_enable_no_resched();
schedule();
preempt_disable();
spin_lock_mutex(&lock->wait_lock, flags);
}
done:
lock_acquired(&lock->dep_map, ip);
/* got the lock - rejoice! */
mutex_remove_waiter(lock, &waiter, current_thread_info());
mutex_set_owner(lock);
/* set it to 0 if there are no waiters left: */
if (likely(list_empty(&lock->wait_list)))
atomic_set(&lock->count, 0);
spin_unlock_mutex(&lock->wait_lock, flags);
debug_mutex_free_waiter(&waiter);
preempt_enable();
return 0;
}
コメント†